In a Big Year for Games, These Players Are Shifting the Culture

Designers, competitors, streamers, voice actors and labor activists have been working to make video games more inclusive.

In A Big Year For Games, These Players Are Shifting The Culture

The New York Times – by Anita Sarkeesian and Carolyn Petit

It should come as no surprise that 2020 was a monumental year for the video game industry. While other business sectors saw revenues shrink and storefronts close, gaming companies have profited over these many months when millions of people have been spending more time at home.

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